Camron
Camron
Hey, I've done some testing and I believe the Entity Velocity Packet only accounts for things other than a player? For example a chicken falling displays the correct packet, however...
I believe the way Minecraft Console Client does it is by checking if the player is on ground by checking the block below them. However this would require loading in...
Yeah I did try to implement chunk packets, I managed to get the data through but couldn't work out how to parse it. For the last day or so I've...
Yeah, I'll have to clean the code up a bit first - it's not looking that good at the moment aha. Once I've done that I'll create a merge request...
I've tried to get this to work, I got the numbers to match that of Minecraft Console Client, however it still doesn't fall smoothly. Here are the numbers I got...
Yeah with Minecraft Console Client the player falls almost perfect, as if it was a vanilla client. I added some timings to the Minecraft Console Client, here's what they look...
Yeah, I gave up now aha. I spent too much time trying to figure it out. If anybody else has a solution it would be greatly appriciated!
Anyone else have any ideas on how to do this? I’ve tried to follow the Minecraft wiki’s transportation page on falling but I wasn’t able to get it to fall...
Hey, So I have a pretty modified version at the moment, it would take a lot of work to try and post it all here. Currently what I'm doing is...
Any ideas @TheSnoozer