Colin Bartolome

Results 22 issues of Colin Bartolome

This is a weird one and I'm not sure it'll reproduce easily. You can see my project setup, minus the JS module, [here](https://github.com/CPColin/ceylon-spring-experiments). I have a few native Java modules...

high priority

When writing tests with the `ceylon.test` module, the `parameters` annotation is unintuitive to use when the test has been encapsulated in an object or a class, because the annotation may...

In the `v9.7.4` tag, `MsuModule.TimerOnElapsed()` calls `GameService.TryCancelMsuResume()` when the MSU packs get shuffled. That function in `MsuModule` no longer exists, so nothing calls `TryCancelMsuResume()` any more. Reproduce by entering a...

I was thinking about other stuff we could do with custom ASM and Matt suggested that Tracker could auto-track Pegworld. I found some RAM values via this project and some...

We've got a few bits of code that do the similar action of searching a `Dictionary?` value for the highest key that is less than or equal to a target...

The logic for "Missile (Hi-Jump Boots)" doesn't require having bombs to get out, leading to a dead-end. The logic for the actual Hi-Jump Boots room appears to be correct. Cover...

# Graph-based Logic (a modest proposal) Let's organize some thoughts and concepts before we fall down a rabbit hole! ## What do we have now? Right now, we have what...

:card_file_box: project
:game_die: Randomizer

Looking at [this bank](https://patrickjohnston.org/bank/A7), we should be able to hook into the Kraid code and have Tracker automatically detect whether the kill was Quick or Slow. There's a lot of...

I'll probably hate myself for filing this, but what would it take to make the Z3 side act like it's on FastROM? It sounds like banks $80-$FF get the fast...

Combining two ideas we've been chatting about: * We should try to detect when the player defeats a boss without taking damage * Tracker should make fun of the player...