Pascal Z
Pascal Z
Are you using the scene view camera? The TAA algorithm only works when being in the game view, because the jittering is done in the TAA Camera script.
I guess this is related to the jittering of the camera. Maybe the renderer for planar reflections in URP does not use the "NonJitteredProjectionMatrix" parameter of the camera. Although that...
Thank you, I will look into it when I have time again. I had the same issue myself and thought I fixed it. There is some data Unity doesn't save...
Hi, you need HDRP and CInemachine for the example scene. Regarding your error, apparently I overlooked that the NURBS library used Burst compile commands. You can easily fix them by...
Oh, I thought that I added the Burst requirement to the readme, my bad. Do you see anything useful in the editor logs? Which version of Unity are you on?...
These are great news! I'm still interested in what version you exactly used, maybe I find the reason why it didn't work in the first place. BTW, if you don't...
Hey, thanks for asking. 1. To complete a loop, just follow the brake run example [here.](https://github.com/CMDRSpirit/RollercoasterDesigner/wiki/Create-your-first-Coaster#brake-run) Basically, you have to select the `Coaster Track` object in the hierarchy and press...