CG-Tespy
CG-Tespy
I apologize for not responding much sooner, Steve. For some reason, Github's systems never told me someone was trying to do a pull request from my save system ._. If...
Ah, understood 👍
There is a big problem in the latest stable release of my save system that, some time ago, I was working to fix: the SaveSlot component. It handled displaying every...
If this isn't going to use PlayerPrefs, then is this going to save to files on disk?
I've been taking a look at the source more, and I like what I've seen thus far. There are several things I'd like to address, but I think it'd be...
Glad to help! I'll definitely have more contributions to offer in the future ^^ On Tue, Dec 8, 2020 at 2:41 AM Steve Halliwell wrote: > @CG-Tespy Thanks, I've merged...
Thanks! Also, I think the system is still pretty far from being in a good-enough state to be merged, given how much there is left to do and refine
@bytemech I can't give a full checklist, but I really do feel that there's a heck of a lot that should be done before this really makes it to the...
> I need a Public Variable Manager. It does not exist in the hierarchy. It is a separate asset in the Project. Wait, in which branch is this? I can't...
I think that saving GameObjects' positions should be listed as one of the more important features to implement. Such functionality is needed for various types of games, such as RPGs,...