CBhoudini

Results 4 comments of CBhoudini

I was able to finally get loaded after killing that one asset in a couple levels. but a map with a different asset using a ramp had the same crash,...

ah, that makes sense ------------- if (bIsFloatRamp) { UHoudiniParameterRampFloat* Parm = UHoudiniParameterRampFloat::Create(Outer, ParameterName); // TODO: // Convert HoudiniAssetParameterRampCurveFloat return Parm; } else { UHoudiniParameterRampColor* Parm = UHoudiniParameterRampColor::Create(Outer, ParameterName); // TODO:...

update: I was able to get it to load to continue testing by reading in the dummy multiparm value like this: void UHoudiniAssetParameterRamp::Serialize(FArchive & Ar) { // Call base implementation....

I ended up reverting back to version 1 of the plugin until things stabilize more, so don't have the code still but for me it was the thing in the...