Buzzefall
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Buzzefall
I wonder why the main-branch implementation of **`triangle(...)`** rasterization works like that: 1. `pts[i] = Viewport * verts_clip[i];` `( where verts_clip[i] = Projection * verts[i])` 2. `pts2[i] = pts[i] /...
I've found a bit confusing the fact that at master branch in `triangle(..)` there is `bc_clip` argument which is assuming we have already performed clipping. But the course Wiki says...