Marie-Eve Dubé
Marie-Eve Dubé
Flushing the device context doesn't change anything in this case, the memory seems to be still locked.
It's done in the loop. In any case, once the updates are done the memory is supposed to be liberated at some point but when I inspect the memory used...
Yes I noticed that method , and this one is called at the end of the function `SwapChainD3D12Impl::Present`, so technically the stale resources should be released at the end of...
Oh I missed one of your comments earlier. Ok I think I understand. I was not trying to update the 4K texture every frame, it was done only one time...