Bubb13

Results 7 comments of Bubb13

Hey, that feature should be in the next major version, (when I finally get around to it). It's lurking in the current release though - you can enable it by...

A Lua error is being thrown in `refreshMageBook()`, which crashes the game regardless of EEex (since the engine uses an unprotected Lua call to invoke this function). What's strange is...

I have replaced the pattern InfinityLoader uses to find rand() so that patching the function in-exe doesn't break EEex. I'll keep this issue open to remind me to look into...

Near Infinity hides some of the structure of WED files when looking at the overview. Vanilla WED files are laid out as follows: ``` Header Overlays Array Secondary Header Tiled...

Hello. This is the same problem I ran into when trying to port EEex to Linux. The memory layout isn't known for the Linux binaries – however, they **do** have...

Closing this out since this was resolved externally, (congrats on the release of [BGPartner](https://www.gibberlings3.net/forums/topic/39363-bgpartner-released))!

When a sprite starts an action the action's object parameters are usually immediately decoded – i.e. the scriptname lookup / OBJECT.IDS resolution is done. Lone object selectors are not evaluated...