Bryan Brown

Results 8 comments of Bryan Brown

Super excited to use the new image global anchor tool with unreal, in the mean time is there anyway to build this feature without the new 1.9 version? I'm looking...

@Shep-MP can you try this version of the leap motion software? https://github.com/leapmotion/UnityModules/blob/feat-multi-device/Multidevice%20Service/LeapDeveloperKit_4.0.0%2B52238_win.zip

I did try building out a basic implementation in unity to test performance. One of the issues that I ran into was unity's webGL / WASM output being limited to...

sounds like this might be an issue on the HoloPlay Service side of things. In this case are you referring to multi-plex viewing? (ie same view across multiple devices) or...

oh that's interesting, I hadn't thought of how it'd handle a looking glass + a vr headset, for Looking Glass devices it's possible to query the device number from HoloPlay...

@psavery we've released a [new Bridge SDK](https://docs.lookingglassfactory.com/core/looking-glass-bridge-sdk) to allow better support for our newer displays, this allows use of texture sharing to let Bridge handle processing the quilt for the...

We’re also available for supporting this effort as well, happy to be involved. On Wed, May 21, 2025 at 11:19 AM Patrick Avery ***@***.***> wrote: > *psavery* left a comment...