brianamadori
brianamadori
Hi @o5k, this feature was really added? Currently looking everywhere and I don't see any way to show APM in custom games.
just FYI: playable animations do not work at all for webgl (At least for tests I did on Unity 2019 latest LTS version).
Guys, the `CachedXMLHttpRequest` that comes with Unity 2019 is not the same as this plugin (e.g. doesn't have the blacklist and other quirks) and also uses `sync` HEAD requests for...
@menduz I understand that the content server requests load aren't an issue right? This was requested by @pentreathm. Please confirm that this really should be done.
Offending code in Physics.cs: ``` private void ReadPhysicsJson(QuickJSON physicsJson, QuickJSON characterJson) { QuickJSON shapesJson = physicsJson.GetObjectAtPath("Collision Shapes"); QuickJSON softPhysicsJson = physicsJson.GetObjectAtPath("Soft Physics/Meshes"); if (shapesJson != null) { .... ```
I am just producing an FBX via the export route.
i'm starting to suspect that the json export have changed in a very recent version. I'm re-exporting old-characters and now all of them have the new json format.
i have headshot 2 and skingen. all the official stuff. nothing fancy. this was working ok a few days ago and i just downloaded some assets, but no plugins. there's...
Well... this is weird as hell. I restarted CC4 and... - Tried to load an example project and export it, it exported with 1.10 - Tried to toggle some features,...