Brian
Brian
the mask thing does make perfect sense. that's what i figured was going on decreasing resolution makes the task more tolerable. i somewhat doubt anyone would complain skipping smaller versions,...
oh, just some folks from VGR/TSR, if you know which site that is?
assuming that he even has time/interest in this, could you upload a sample file somewhere? @Choppasmith
@marco-calautti basic support : check offset 0x80 for TIM2 header. if found, interpret as TIM2 file. If not, "unsupported format". advanced/full support : look into what the 128 byte header...
I did say you could read it. Figured that the header was still important. It's progress at least. That one screenshot is hilarious, though!
alright then I don't entirely think multiple programs implementing the same format is a horrible idea, but that's up to you @marco-calautti Technically, rainbow supports the format enough that minor...
Just adding a tidbit. I sadly can't remember the tool's name, though. (or link) Fairly recently (within a few years), a tool to crack a majority of the SFA resource...
alright, just in case this is of any interest: http://www.starfox-online.net/forums/topic/12160-adventures-model-ripper-update-v041/ Since you mentioned SFA
the problem is besides parsing the XML, the parts then need to be rotated and such... Generally if someone wants to create an animation sheet for their animation, they want...
i agree that it's a little confusing... but it's something that can at least be adapted to Still, is it possible to create a patch that safely corrects the z-order?...