Bradasparky
Bradasparky
> They didn't have timers for Loch-N-Load in the past I used to be able to fire it as far as it would go before it collided with something. >...
> In the recent update, Badwater was updated so that the RED spawn door near 2nd would crush players who were in the way. It seems like this behavior also...
Code from `tf_weapon_medigun.cpp` ```c++ void CWeaponMedigun::UberchargeChunkDeployed() { m_nChargesReleased++; if( m_nChargesReleased % weapon_medigun_resist_num_chunks.GetInt() == 0 ) { CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() ); if ( !pOwner ) return; CTF_GameStats.Event_PlayerInvulnerable( pOwner );...
On version 1.13.0.7244 this doesn't produce an error, and instead gives a proper warning `warning 203: symbol is never used: "e"`
This might be related. Passing `this` into an `any[]` param causes `error 035: argument type mismatch (argument 1)`. I found it by compiling a plugin doing `Call_PushArrayEx(this, sizeof(this), SM_PARAM_COPYBACK)` inside...