Brackets-Coder
Brackets-Coder
https://github.com/user-attachments/assets/06356cae-f610-4c11-a2f5-070001e89d29 @Xeltalliv Since you have experience writing physics engines, do you have any idea how to fix this? I've tried various things like changing maxSubSteps, simulation framerate, project framerate, etc....
Also, Ammo.js seems to support wireframe debug rendering. I might want to add a layer to the canvas that can show contacts, convex hulls, velocities, etc.
> This looks like a faulty collision detection. Changing framerate, sub-steps and solver iterations is mostly useful when you have a lot of bodies interacting in a chain reaction, which...
Now ChatGPT is telling me that I can't do anything about it and to accept the limitations, but I know for sure it's possible. There's like twelve different GImpactMeshes all...
I think my triangle solver is faulty and ChatGPT is too dumb to help me. I suppose I'll have to figure it out myself...
Working on manual forces (impulses, pushes, etc. like in Box2D), cleaning raycasting rewrite, fixing some collision filtering bugs when attempting to disable collision response, etc... I'm taking a break on...
> woaaaaaaahhh this is awesome :D Thanks, but glitchy
@CubesterYT how unadvisable is it to provide console warnings for user debugging in extensions? Should it be avoided entirely?
Added push forces, still have to add torque and clear forces but those won't take long at all. Also added gravity control to bodies as well so they react independently