Brackets-Coder

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> It's a bit complicated. Simple3D itself can have meshes represented in 3 ways: triangles, triangle strips and triangle fans. Positions of each of the vertices can either be listed...

So were we just not gonna merge this?

I'm going to have to rewrite this horrible raycasting system, which means later release date

### Progress Update - Rewrote the entire raycasting system to be more efficient/capable and lining up with Scratch best practices (still have to add icons) - Added Scratch.Cast to every...

@CubesterYT You might want to hold off, I think I broke something in the last commit... convex hulls are clipping through bodies.

> Sorry we've been busy > > I have college now CST1229 is existing SharkPool doesn't do much And GarboMuffin works a 9-5 > > We'll get to things... eventually......

I just removed the casting because I think that was what was causing the problems. Also don't know why my last commit passed ESLint but now it's warning me about...

### Update Just got some form of triangle meshes partially supported: (triangle mesh on bottom, convex hull on top) https://github.com/user-attachments/assets/94322ceb-a24e-490d-bbb2-563e84e9ce3b Still have to clean it up, optimize and things. Only...

I'm going to have to fix that.

They're very glitchy and there's a lot of tunneling when two impact meshes intersect...