Abhirup Bose

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I think it has to do with wrong UV mapping of the texture

I think it is only sampling the color of the left bottom pixel of the image and displaying it as whole

Yes, the media player sample works fine. I follow the same code structure that is shown in the sample. I use the producedSurfaceTexture as tge second arg in the drawSurfaceTexture...

https://github.com/Bosa17/TimBerr The concerned activities are ArtWorkDisplayActivity and PreviewSurfaceTextureView

Sceneform just renders output to the surface.

I tried using both. The GLES20.GL_TEXTURE_2D produces no result and onGlDraw is only called once. The other format produces the same single color results

Is there any scenario where RawTexture just gives 1 cokor resukt?

Is anyone there? Please help with implementing whatsapp like functionality with user contacts

I have read them but my problem remains...Can you please give a brief explanation how opponents appear in the chat list and how Friend works in general, so that I...