Ivo Worms
Ivo Worms
Hi Mikeal, those are mostly related to some incompatibilities with UTF16 strings, floating point precision being limited (i.e. not the full precision you would expect from a double) and integers...
Definitely! I was surprised myself how quick and easy it was to get it to run once the frame buffer was exposed to JS land :) Now sound will be...
Seems to work with the latest fixes to make the raf non-global, at least in FX3.6, as for IE8. Looks like most of the demos are only using `addEventListener` at...
Hey Guys, any updates on this? :) Or have the rewrite efforts been discontinued? I recently gotten back to homebrew gb development and noticed that the original repository had moved....
+1 Would be great to have this in shortly, don't want to re-implement it on my own when it's pretty much already being presented here on a silver platter.
Running into the same issue here, in fact it's so bad it nearly freezes the compositor making it difficult to actually close the game :D Rig: Ryzen 2700X 8 Core...
Hey @asny, Thanks for the Feedback! Yes, I can totally see that folks would ask about SDFs etc. once you add any kind of text rendering to begin with, so...
Hey there, seems like I never got around to publishing the crate (ended up bike shedding the API and then life got busy), I'll have a look and update the...
It's basically the known behavior when you're outside of normal rooms :) The collision detection only works in the way that you're actively moving (at the very border of the...
Definitely :) Once I get some more graphics done I'll see whether I can do a nice custom border for the Super Gameboy Screen :) I still have quite a...