Ivo Worms

Results 15 comments of Ivo Worms

Hi Mikeal, those are mostly related to some incompatibilities with UTF16 strings, floating point precision being limited (i.e. not the full precision you would expect from a double) and integers...

Definitely! I was surprised myself how quick and easy it was to get it to run once the frame buffer was exposed to JS land :) Now sound will be...

Seems to work with the latest fixes to make the raf non-global, at least in FX3.6, as for IE8. Looks like most of the demos are only using `addEventListener` at...

Hey Guys, any updates on this? :) Or have the rewrite efforts been discontinued? I recently gotten back to homebrew gb development and noticed that the original repository had moved....

+1 Would be great to have this in shortly, don't want to re-implement it on my own when it's pretty much already being presented here on a silver platter.

Running into the same issue here, in fact it's so bad it nearly freezes the compositor making it difficult to actually close the game :D Rig: Ryzen 2700X 8 Core...

Hey @asny, Thanks for the Feedback! Yes, I can totally see that folks would ask about SDFs etc. once you add any kind of text rendering to begin with, so...

Hey there, seems like I never got around to publishing the crate (ended up bike shedding the API and then life got busy), I'll have a look and update the...

It's basically the known behavior when you're outside of normal rooms :) The collision detection only works in the way that you're actively moving (at the very border of the...

Definitely :) Once I get some more graphics done I'll see whether I can do a nice custom border for the Super Gameboy Screen :) I still have quite a...