Bogden
Bogden
That's only an all or nothing config though, right?
The idea is to be able to designate blocks in particular, so the super high value stuff that players are tempted to hoard could still be hoarded, but building out...
Related, but slightly different is the idea of having specific chests at certain blocks. Here I put a placeholder for "CHEST_WITH_WATER_BUCKET", and for reference the original OneBlock drops a chest...
Some more notes on what I think could make sense for a default progression order, just purely opinions that you can feel free to take or leave. Basically this order...
Awesome! Thanks so much for such a speedy implementation on this! In terms of water, I totally am on board with avoiding cobble gens early on, but water alone I...
Wait a sec, I just realized the sponge at block 50 is also a big tease for not having water haha
For the chest thing, I think it's more relevant when you want the player to have exactly some number of something, instead of a chance at various things. Fences and...
Took a crack at fleshing out the initial drops a bit more to help ease the curve a bit: ```yml fixedBlocks: 0: GRASS_BLOCK 1: GRASS_BLOCK 2: GRASS_BLOCK 3: OAK_LOG 4:...
The only other big design issue that I think needs to be addressed is the fact that you can get obsidian before you get 3 diamonds. Incredibly painful whenever it...