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bobo
## Feature Request #### Is your feature request related to a problem? Please describe. Currently, Starship loads the same configuration file regardless of the shell in use. This can sometimes...
I really like the extension and I would like to use it outside of VSCode in an external code editor like Helix (or Vim/Nvim). This could be achieved by creating...
I added a line to the preinstall script to create a `_sc_` file. This makes the installation portable. I also kept the console exe available, as it can be useful...
Godot can be made self-contained (portable) by creating a `._sc_` or `_sc_` file in the installation directory. See the [docs](https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html#self-contained-mode) and/or the corresponding [Github issue](https://github.com/godotengine/godot/issues/7762).
**Is your feature request related to a problem? Please describe.** It would make it easier to manage and move the data **Describe the solution you'd like** Add a self-contained version...
## Input ```graphql query getFeedCollection($id: ID!) { # https://shopify.dev/docs/api/admin-graphql/2024-07/queries/collection collection(id: $id) { products { nodes { ...FeedProductFragment } } } } mutation setProduct($id: ID) { # https://shopify.dev/docs/api/admin-graphql/2024-07/mutations/productSet productSet(input: { id:...
Related to #220 Accept `T?` instead of `T` so `Option.Wrap(nil)` can be coerced to type of `Option.Wrap(T)`
I expected `Option.Wrap(T?)` to return `Option`, but it actually returns `Option`.
I might be missing something but I can't use three-d with winit. When I pass `winit::window::Window` to `WindowContext::from_winit_window()` I get an error stating that the parameter type has the same...
### Is your feature request related to a problem? Please describe. Not really. ### Describe the solution you'd like An option to make the Virtual Controller Sticks Dynamic ### Describe...