BlurryLight

Results 10 issues of BlurryLight

其字体差异可以见[以下连接](http://www.identifont.com/differences?first=Nimbus+Roman&second=Times+New+Roman),不仔细对比很难看出差异,有相关的文章讨论此话题[Times New Roman 与 LaTeX ](https://liam.page/2017/01/10/Times-New-Roman-and-LaTeX/)。使用 newtx 系列宏包可以很方便的引入此字体。

在github搜索的API: https://github.com/zonyitoo/doubanfm-qt/wiki/%E8%B1%86%E7%93%A3FM-API 和项目中的API好像不太一样。。

1.关于Github team 可以看 http://joshuasabrina.iteye.com/blog/1816597 其实不妨考虑Gmail邮件列表

## Information **VIM version** ``` VIM - Vi IMproved 9.0 (2022 Jun 28, compiled Mar 13 2023 19:52:41) Included patches: 1-1403 ``` Operating System: Windows10 + MSYS2 UCRT64 ## What...

bug

### Describe the bug When vs-picgo is uploading files while focus is on OUTPUT tab in bottom of VSCode, at the time the upload finishs, vs-picgo just notifies the upload...

https://github.com/NVIDIAGameWorks/nvrhi/blob/89424010f5c3aef48a912fb9220e47a36c03a87c/src/vulkan/vulkan-texture.cpp#L469-L489 the code snippnet is trying to first transfer data to `upload heap` and then using `vkCopyBufferToImage` to transfer data into device-local memory. However, the `staging buffer` is created with...

i merged rgb png and depth png into `.pcd` files and found that the rgb image and the depth image were not registrated. I'm not sure whether it works as...

### 前置阅读 | Pre-reading - [X] [文档](https://puerts.github.io/unreal/zhcn/readme)/[Doc](https://puerts.github.io/unreal/en/readme) - [X] [Issues](https://github.com/Tencent/puerts/issues?q=is%3Aissue+sort%3Aupdated-desc+is%3Aclosed) - [X] [FAQ](https://github.com/Tencent/puerts/blob/master/doc/unreal/zhcn/faq.md) ### Puer的版本 | Puer Version 1.0.6 ### UE的版本 | UE Version All ### 发生在哪个平台 | Platform Editor(win)...

bug
Unreal

During initialization, some data collected from hwcpipe sets `HWCPipeStatsProvider::StatData::StatScaling` to `None`, This causes the output data to be the raw data polled each frame, rather than data scaled by delta...

bug

## detail | 详细描述 功能具体见引擎`Source/Runtime/Net/Core/Public/Net/Core/PushModel/PushModel.h`上面的描述。 DS在同步属性的时候,如果一个网络变量是由PushModel管理的变量,则不会默认每帧都进行比较,而是需要逻辑代码手动标记需要同步的变量,可以有效降低DS的属性同步的属性比较耗时。 ## 蓝图天然支持 蓝图内的变量天然带有PushModel支持,蓝图编译器来编译所有的Set和OutRef节点时,如果项目启用了PushModel特性,会额外插入一个MarkDirty的节点。 关键词: `FKCPushModelHelpers::ConstructMarkDirtyNodeForProperty` 和 `FKCHandler_CallFunction::Transform` ## 代理蓝图 目前代理蓝图缺少这个特性的支持,对UProperty的修改并不会标脏修改的变量。