Jacob Merrill
Jacob Merrill
could you do a small usage text or video ? I have the lib compiled / imported but I am unsure how to use it. I have the lib compiled...
maybe you might want to apply this to a actor in game? I have tools to record armature animations to Fcurves too.
could we output singing as well as instruments ? ie. dark metal music , a british girl saying calmly "your all going to die down here" my daughter uses text...
for upbge 0.2.5 there is a vast potential untapped with vertex shaders logic nodes currently generate python code, these would instead create GLSL code and a small py to pass...
if anyone gets the time, can we compile nodegroup to cython - nuitka - etc and test for speed increases? thanks.
any way we could have a bge project importer? (BGE projects are .blends made of blender data the game engine converts on start) The blender foundation seems to think it...
Hydra
Step 1 = add a bunch of bge code to send commands to a bpy server ( slice mesh etC) Step 2 = Bpy server receives commands via a network...
would this be a good choice for a GPL game engine as a dependency graph? if not do you know of a project that would?
in viewport -  in standalone  [bug_test.zip](https://github.com/user-attachments/files/16337659/bug_test.zip)