Jacob Merrill
Jacob Merrill
[idea] KX_GameObject.constraints store a list of all active constraints in the game object that are affecting the game object ie:vehicle wrapper or rigid body joint etc. also KX_GameObject.endConstraints() could be...
we need a more robust dynamic pathfinding solution that can work using meshes edited on the fly as a navmesh. I need this for manic mack, as the current pathfinding...
**Is your feature request related to a problem? Please describe.** upbge has bullet physics engine - but BT_MultiBody is not currently wrapped **Describe the solution you'd like** wrap BT_Multibody in...
 can we take each triangle of a mesh - bake it to a image each + it's adjacent triangles and have a 'hintmap' rendered too it -> then style...
Can you put together a blender 3.0 addon for this? www.blender.org I want to use this but it's quite a bit of legwork for the average artist. for instance installing...
add output to blender mesh file please for blender 2.9x - thanks.
https://github.com/ROCm-Developer-Tools/HIP ??
I was wondering, how well does this do for realtime in eevee? upbge is a game engine based on blender - the experimental version uses blender 3.6 upbge.org I was...
performance issues on large meshes- consider porting to C / threading or using popleft / deque to accelerate? I am using on a 8 million polygon mesh and I think...
for upbge I have UI manager in overlay scene (manages healthbars, text overlays, etc) KDTree based terrain editing Runtime terrain generation https://www.youtube.com/watch?v=38K0oXNeNIk UPBGE breaking thresholds pretty much anything you ask...