Zachary Kline

Results 12 comments of Zachary Kline

Is there any chance for movement on this? I've just been reminded of brogue/brogue speak and was sad to see that it is apparently no longer supported with the community...

Some rough thoughts... 1. In an ideal world the game could communicate/speak through the screen reader directly, similar to this [Stardew Valley ](https://github.com/stardew-access/stardew-access) accessibility mod. FAiling that, the terminal is...

Suggestion: There are a few speech synth libraries, such as [Tolk](https://github.com/dkager/tolk). These will abstract away a lot of the screen reader communication issues, making it easier to send arbitrary text...

Another repository for interesting accessibility ideas, a [mod for Factorio](https://github.com/Crimso777/Factorio-Access)

Some points from a discussion tonight. The map UI can be broken down into the ability to ittterate over lists of things; dwarves, buildings, enemy units etc. The key is...

I assume you are talking about five lines of 20 cells… Five lines of two cells is not going to display much of anything. I would love to see braille...

Is there any movement on this? I depend on the AI service for game accessibility, and it's frustrating that some drivers seem to just not work with it lately. Dolphin...

SO it seems like the fundamental issue is that the D3D backend doesn't support screenshots? I guess? Any insights from folks would be appreciated, this is crippling for my use...

After doing a little more investigation, I'm able to get output of a sort on other drivers such as Vulcan. However, the output appears corrupted, that is, the results have...

@BarryJRowe On RetroArch 1.17.0, screenshots with D3D11 do not appear to work. They do with the Vulcan driver, but the AI service failure mode is different in that case.