Leon
Leon
@StefanSalewski Hi, and thank you for reviewing my changes! After rereading some of my changes, I found that some really are wrong. In the next commit, all your suggestions will...
Hello again! I find it interesting that you are thinking about switching to Rust as your primary language after so many years of using Nim. May I ask why you...
I have tried making it so multiple different text sections can be rendered through different draw calls in the same render pass, but sadly with no success (look #17). Because...
Thank you for using this crate! I have bumped into similar problems [here](https://github.com/Blatko1/wgpu-text/issues/17) and have found that the `glyph_brush` dependency crate is made explicitly so all queued data is rendered...
> // Draw text > render_pass.set_pipeline(&self.text_pipeline); // Using a shared pipeline for all text rendering in all Views > > for view in &self.views { > render_pass.set_viewport(view.viewport); > view.render_text(&mut render_pass);...
What exactly are you referring to when using the word `view`? I am referring to the render target onto which everything is being drawn in each `render_pass`. The view is...
Ok, now I understand what you mean by `view`. In *wgpu*, the surface onto which you are rendering through the render pass is usually called a `view`. I fully understand...
Same problem here.