BlackShadow
BlackShadow

mbspc decompiles map with extra brushes. Is it possible to decompile like in original? original:  mbspc 
Entity brushes decompiled with multiple faces and texture alligment issues. For example this trigger has many faces:  Original brush:  Fence texture replaced with that green box texture. ...
I saw some several people complaining about Doppler Effect pitching/shifting audio too much. It should be improved if it's possible.
I don't know if i should been post this in my NPC Mouth issue but it seemed like a different issue.. NPC's doesn't close their jaw fully after they've spoken....
For some reason some sounds loops until game is restarted or level changes. (Mostly reproducable in Garguantua) Also some sounds still continue to play even when it supposed to stop...
Game sounds still can be heard even game is minimized. Meta Audio Version: 92b7efb1ffebb94e3d20ed89f6dd72b50264b16f OpenAL Device: OpenAL Soft on Headphones (Razer Nari Ultimate - Game) OpenAL Version: 1.1
Hey, It'll be great if we can get an option to disable the shaking effect during executions.