Bittah Commander
Bittah Commander
Currently there are just 2 things I noticed: Tiberium trees are rendered 3 pixels too low and the "ICEFLOES" overlay (which is unique to DTA) is rendered 12 pixels too...
I tried this again and since the tiberium damage was the only thing that wasn't working properly the last time, it's the only thing I tested. Even with this new...
Pavement does show up on the radar: 
  Toggling shroud doesn't cause the ice growth to be updated on the radar.  Placing down pavement also doesn't cause the ice growth to be updated.
I confirmed that this works as expected the weapons of the Wolverine, Titan and Hover MLRS, but it doesn't work for the weapons of aircraft or infantry.
I tried out all different keys and while they all seemed to have _some_ sort of effect, I wasn't clear on the _exact_ effect or purpose of all of the...
This appears to be working as intended in both TS and FS (tested with all values for Unit Count). Giving infantry Cost=1 and then starting with Unit Count set to...
This doesn't seem to work. I tested this by applying this to Art.ini to make Light Infantry use their firing frames while idle: ```ini [E1Sequence] Ready=164,6,6 ``` The light infantry...
With `MultipleFactory=0.8` it takes this many seconds to produce a refinery with the specified number of factories: 1: ~23 2: ~15 3: ~12 4: ~9 5: ~7 6: ~6 7:...
I think that just swapping the mouse buttons and nothing else would defeat the point. While I haven't played Star Craft and haven't tried playing C&C3 right-click actions, I know...