BiscuitCookies
BiscuitCookies
Yeah, sorry should have know better.
~~I've managed to get on_action working with scopes but it required removing the subtypes. In general it seems like scopes and subtypes don't always work nicely.~~ EDIT: with subtypes also...
Wanted to add that the characters `§` and `£` aren't highlighted as well
No, it does not. And these are were checked when the building of the gfx index is done notification has popped up. There are sometimes cases where doing a edit...
I did notice browsing through the code that there is no mention of gfindex in the [src/previewdef/technology/loader.ts](https://github.com/herbix/hoi4modutilities/blob/master/src/previewdef/technology/loader.ts) file. Which still wouldn't explain why certain icons aren't being overridden by later...
I meant I didn't see these in technology https://github.com/herbix/hoi4modutilities/blob/6a9201de7a3d57b9ded17cf3a37c843294a39514/src/previewdef/focustree/loader.ts#L6 https://github.com/herbix/hoi4modutilities/blob/6a9201de7a3d57b9ded17cf3a37c843294a39514/src/previewdef/focustree/loader.ts#L34 but I might be completely wrong on what those do.
> Does reopening the preview fix this? There's a known limitation that gfx index needs time to load. And it won't update when .gfx in your mod folder changes. Odd...
using a .hlint.yaml file in the root of the project allows for this usage https://github.com/ndmitchell/hlint/blob/master/README.md#customizing-the-hints
[country_YAK_l_english.zip](https://github.com/malashin/hoi4treesnap/files/9359289/country_YAK_l_english.zip) There are multiple like those. for that mod
In 1.15 they also added the `mark_technology_tree_layout_dirty` which reloads the allow_branch and allow during the game. So this feature would be extra appreciated now.