Johnathan Dunker
Johnathan Dunker
I'm getting this same with glm::vec. clang as well.
I managed to do this in code but, it isn't very clean code: ```rust use sfml::window::*; use sfml::graphics::*; use std::thread; use crate::input::InputHandler; use std::sync::{Mutex, Arc}; use std::time::{SystemTime, Duration}; use std::thread::sleep;...
@MagicRB. Technecally, you can't. To do this properly would require breaking up the RenderWindow object into three parts. The event loop actions (only main), the render actions (only Render), World...
I remade the idea project and the project compiled, but I'm still confused as to why I had the problem in the first place. I did not alter the code...
After a lot of review of the core gmake module adding ``` local steps = prj['prebuild' .. "commands"] local msg = prj['prebuild' .. "message"] steps = os.translateCommandsAndPaths(steps, prj.project.basedir, prj.project.location) msg...