BimDav
BimDav
> Is this change not relevant for 4.x? It is, and I will make the PR for Godot 4. I had to make the fix for my game which is...
> * If no bilinear filtering is applied (nearest-neighbor is the default when using the `viewport` stretch mode), then the result will feature uneven pixel scaling unless `max_render_size` is exactly...
The issue still exists, and the workaround above did not work for me, I got `Invalid call. Nonexistent function 'new' in base 'GDScript'.` This should not be closed, even if...
'cmake' is not recognized as an internal or external command you have to install cmake
How does that relate to https://github.com/godotengine/godot/pull/54656 ? I think that in this PR we still have the invariant "The mouse input will always reach a single control.". Conversely, if an...