Betalord

Results 7 comments of Betalord

Hm, issue seems to be a bit more complex. I had to write my own SGXDialog where I implemented the key() method like this (and it works now, it doesn't...

I use a temporary solution like this: ```java config.setWindowListener(new Lwjgl3WindowAdapter() { @Override public void focusLost() { Gdx.graphics.setForegroundFPS(60); } @Override public void focusGained() { Gdx.graphics.setForegroundFPS(0); } }); ``` Which limits FPS...

Actually, OpenGL does support reading from screen. In my code, I copy backbuffer contents to a texture and use that for gdx-vfx effects. This is how I copy backbuffer: ```java...

Created a PR that works well (I tested it in my project): https://github.com/libgdx/libgdx/pull/7102

> store stacks of changes, and popping off changes when they are undone. Or, and I'm not sure how viable this is here, maybe you can store one original size...

I think syncing aspect is a very important one. It can't be currently done reliably by using external syncing tools, since CherryTree won't detect changes on file system and reload...

Also note that adding ".delay(Float.MIN_VALUE)" to the first tween solves the problem. E.g.: ``` Timeline.createSequence() .push(Tween.set(zooming, TweenTypes.ZOOM) .target(10.0f) .delay(Float.MIN_VALUE) ) .push(io.noties.tumbleweed.Tween.to(zooming, TweenTypes.ZOOM, 2.0f) .target(1.0f) .duration(2.0f) ) .start(manager); ```