Ben Hetherington
Ben Hetherington
Sounds like a nice idea! I personally think that the [GitHub releases page](https://github.com/rednex/rgbds/releases) is *really* the place for this, but I wouldn't mind the binaries being in the main repo...
I can certainly empathise with your situation, but first: I'd like to thank you for doing a great job maintaining rgbds! Going forward, I think either of these are sensible...
Interesting! So, if I'm right in saying, the main things that distinguish this from existing macros are: - The ability to use them as part of an expression (like `EQU`/`EQUS`/`SET`s...
Nice, I can certainly think of times in the past when I could’ve used this! Does it matter that this solution doesn’t specify the order? After all, this isn’t something...
Oh, looks like this on its own isn't enough to fix the build, if [this](https://github.com/BenHetherington/cubeboot/actions/runs/14388443885/job/40349511318) is anything to go by 🤦
Looks like #60 fully fixes these GH Actions builds; I'll close this PR in favour of that.
While tinkering with this, I had another idea for how this could be laid out – by scaling the banners by 0.75x, it's possible to fit a 4x4 grid on-screen...
In case you need to re-export the textures for whatever reason, these are SVGs of them: | SVG | Notes | | :-: | - | |  | An...
Also, while there's a lot here, there's still more that I've done or would like to do on top of this: - [Add support for Japanese banners on the 'Game...
I remembered that `FORCE_IPL_LOAD` is a thing 😆 That allowed me to do a cursory test of NTSC 1.0, NTSC 1.1, NTSC 1.2-001, NTSC 1.2-101, and PAL 1.2, in addition...