Ben Hamrick
Ben Hamrick
I am having this exact same problem, any updates? The callback just fails silently.
@NoelStephensUnity I am really glad to hear that! We are using the tick in our own custom physics engine to do predictive rollback on the server and client. I have...
@NoelStephensUnity how long does it take to merge and backport a simple change like this?
@NoelStephensUnity any updates on this? Is the fix valid?
> @BenHamrick Where is the `RPCNetworkInterface` type defined? I tried to add this change but cannot find such a class in the entire codebase, not even in your fork, and...
@NoelStephensUnity I tried using the mock transport but it seems like ```NetworkManager.RealTimeProvider``` is private so the script won't work as is. Also seems a little extreme to require me to...
@NoelStephensUnity Reason why I am even here is because a player of mine had something running on 7777 and so could not start a server. Probably a second instances of...