Zaphod
Zaphod
currently, my workaround is to wait till user click on my game html-element
Hey! Thank you for reminding me about this issue. I'll try to implement my solution with rotation support also
@Ohmnivore does it not working or it not compiling?
this conversation goes to a point where we understand that inheritance isn't always good approach and we should use composition. But this will require rewriting some parts of the engine...
and returning to actual topic of this issue: i think that Phaser do have better implementation of this feature - http://phaser.io/examples/v2/ninja-physics/ninja-tilemap So we can ask @photonstorm that he thinks about...
Phaser is licensed under MIT, so we can use its code as a basis (i guess). Let's try this out!
@Gama11 i knew that you won't like it :) i know it's my fault that i've abandoned this project for a long time and hadn't made these changes before major...
@photonstorm i'd really like to participate, but can work only on weekends. Do you have any directions/ideas to start from?
@photonstorm the only thing i found about your plan is "I want to get a proper SAT system into Arcade Physics" from http://phaser.io/news/2016/04/phaser-is-3-years-old
@photonstorm ok, i think that you are going to implement SAT only for slopes then and stay with AABB for everything else. is this correct?