BeastLe9enD
BeastLe9enD
### Describe the bug This error came up on my quilt server firstly by just running around the server and also by using `Roughly Enough Items` and scrolling through item...
Hey, I noticed that the example project does not work on Apple Silicon. It causes an infinite loop in MTScheduler.cpp line 719 (the context.hasNewTasksEvent.Signal(); takes infinite time). The Run(MT::FiberContext& context)...
Hey, I created a crate called `vk-mem-alloc-rs`. It's a very lightweight wrapper around the `Vulkan Memory Allocator` by AMD. I know that there is `vk-mem-rs`, but there hasn't been any...
Hey, I want to add support for `VK_EXT_mesh_shader` to ash. Unfortunately I have a problem running the generator. There are extra spaces between the code. ```Rust use std :: fmt...
Hey, I added support for the erupt vulkan bindings: https://gitlab.com/Friz64/erupt By default, ash bindings are used, you can toggle erupt bindings by adding ```features = ["erupt"]``` inside the Cargo.toml!
Resizing windows with pipelined rendering enabled results in flickering and Vulkan validation errors
## Bevy version Latest version from Github (5d514fb24f2459700f68d8e57d4791bdf5b1b595) When I have a simple bevy example without the pipelined rendering plugin enabled, everything works fine when resizing the window. When the...
I have a Cargo workspace with multiple crates, in my main Cargo.toml I add the members: ```TOML [workspace] members = ["crates/*"] ``` The deps.rs badge does not detect the crates....
This PR adds support for VK_EXT_mesh_shader. At the moment, it depends on my unofficial updated rspirv version. An example mesh shader looks like this: ```Rust #[spirv(mesh_ext( threads(1), output_vertices = 3,...
This PR adds the `ScalarOrVector` trait which represents types that can be either a scalar or a vector! Motivation: I am currently adding support for subgroup operations, and for example...
On https://registry.khronos.org/OpenGL-Refpages/gl4/html/glDeleteFramebuffers.xhtml, it says: > void glDeleteFramebuffers( GLsizei n, GLuint *framebuffers); but the type of `framebuffers` must be `const GLuint*` in my opinion. At least on GLES2, it is: https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glDeleteFramebuffers.xml...