Sangbum Kim
Sangbum Kim
 Not really a priority, but this is going to happen as number grows beyond 8192 :cry:, since current implementation uses `std::setw(4)` when prining each tile.
First of all, :+1: for awesome project! One cool aspect of 2048 is *derivatives*, such as merging elements to get element with higher atomic number. Let's add support for such...
Added Themes class to handle theming and applied to game (#51)