Bashar Ahmed
Bashar Ahmed
Remove Music Component from Pause Scene Expose `updateTransform()` of Bullet Defer calls of `System::pause()` and `System::unPause()` Expose getter and setter functions of Material Overrides
`System::m_IsActive` becomes redundant after introduction of `m_IsSystemPaused`. Refactor the code wherever `System::m_IsActive` is used, to incorporate `m_IsSystemPause` instead.
Create a mechanism for Reserved Entity Names, so that a player won't be able to create entities that interfere with internal engine mechanisms. (For eg. "PauseScene")

Fixes #537 by making the destructors of Systems public
Rootex is a primitive game engine initially started as a learning project. Being a product of college students, it is bound to have bugs lurking in almost every area. Your...
Dear all, Recently, I was working on a Flow Decomposition Problem, and found out that there are not many datasets for large valid flow networks. Nor could I find any...