Andrii
Andrii
P.s.: Not related, but I would like to enter practice mode without waiting for everyone type /practice in case when it is a dummy map
yea, #2206 could solve this issue automatically
The same behaviour achievable using Settings->Controls->Console. Unless you specify f1-f12 game console wont appear
We could connect a set of teleports into a one thing to draw only one trace from it
partially solves #2194
I`ve been struggling with HackF5.UnitySpy.Gui project compilation ('Access to the path 'C:\Workspace\unityspy\src\HackF5.UnitySpy.Gui\obj\Debug\Hack.UnitySpy.Gui.exe' is denied.') I removed pretty much everything from project (all references, all classes) so it has almost nothing....
@sebastientromp, when I remove either "hack" or "spy" from HackF5.UnitySpy.Gui assembly name it works fine
This is probably a trivial issue, but I am new to all this, so I can only provide the results of my little investigation. It seems that extensionPath returns pure...
I was thinking about the same idea but in a different context. When you are far away from your dummy, you don't know what is currently happening to it so...
> A more general solution would be having aliases so you can define which id you're referring to. > Something like alias friend 2 and then you can use tele...