Results 17 comments of BalazsJako

I was thinking about adding it but at the moment it seems like to be too much hassle. It would complicate vertical scroll calculations too much. But I am not...

There are many forks out there already :) Btw, yes, I did not really have the time to dive into it, but maybe someday I will have. Actually I have...

Hello people, I do not have the opportunity to work on this project these days, I am afraid. It might change at some point, but I cannot promise anything. On...

I have added Ctrl-A. I leave this issue open just in case someone comes up with another suggestion. Feel free to suggest any other key combos. I will try to...

Tab/ShiftTab indents/unindents selected text now.

Hm... GCC probably checks against the underlying type, not the actual values.... I removed the type specifier from the enum class declaration. Can you please check whether the warning is...

Yes, I have. It would make it much more flexible to use any kind of colorizer. I only need a bit bigger chunk of time to do that....

@itamango's GUI uses it: ![image](https://user-images.githubusercontent.com/16628136/32617393-31162a10-c575-11e7-9a16-26df19e4e401.png) Origin: https://github.com/ocornut/imgui/issues/1269

Using it in my own engine as a live shader editor/inspector within my frame capture facility: ![image](https://user-images.githubusercontent.com/10564136/32989455-39f00566-cd0e-11e7-82ce-2e37816b86c4.png) Tooltips for identifiers are provided by using reflection service of DX11.

Scant Assembly game uses it: ![image](https://user-images.githubusercontent.com/10564136/33116885-6307a83a-cf5e-11e7-9a94-78c2f1c56507.png) Source: https://daivuk.itch.io/scant-assembly