Krystian Babilinski
Krystian Babilinski
I think this would be helpful ^ especially when using Docusaurus for API docs. DocFX has something like this -https://docs.unity3d.com/Packages/[email protected]/manual/index.html
@kircher1 I debugged this on my end and found that the `libMicrosoftGeospatialDecompressionNative.so` plugin will need to be recompiled for Android x86_64. I have found that compiling plugins to support x86_64...
After looking into this issue further I found that the Object Manipulator queries the source rotation with the following logic ```csharp private bool TryGetGripRotation(IMixedRealityPointer pointer, out Quaternion rotation) { rotation...
The only issue I've seen is with this Object Manipulator script. I've found that setting the controller to handedness any broke a lot of our interactions
This is the config file for the docusaurus site ``` // @ts-check // Note: type annotations allow type checking and IDEs autocompletion const lightCodeTheme = require('prism-react-renderer/themes/github'); const darkCodeTheme = require('prism-react-renderer/themes/dracula');...
This is the `packge.json` file ``` { "name": "my-website", "version": "0.0.0", "private": true, "scripts": { "docusaurus": "docusaurus", "start": "docusaurus start", "build": "docusaurus build", "swizzle": "docusaurus swizzle", "deploy": "docusaurus deploy", "clear":...
I do not plan on porting this to the Oculus however it should be pretty straight forward. I would recommend that you reference the Magic Leap branch since it has...
You may need to edit the import settings on the Android plugin : Assets/DeepSpeech/Plugins/android/libdeepspeech.so
Heads-up to anyone who stubbles upon this, you may need to update the build.sh script that is in the root folder to respect the architecture specified in the build pipeline....
Yes, I just pushed up the changes and configured the project in my fork for android x86_64: https://github.com/Babilinski/whisper.unity