BIackthorn
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3
issues of
BIackthorn
A nice test case would be to assign the distance weights at the start, run a few iterations and then check to make sure the weights are the same again.
So I noticed in XLB we have some strong STL mesh assumptions, such as the number of triangles = the number of vertices and the triangle indices map directly to...
If I build in release directly to my device I am able to log in and use games services so problem but when I download the game from the play...