BIackthorn

Results 3 issues of BIackthorn

A nice test case would be to assign the distance weights at the start, run a few iterations and then check to make sure the weights are the same again.

So I noticed in XLB we have some strong STL mesh assumptions, such as the number of triangles = the number of vertices and the triangle indices map directly to...

If I build in release directly to my device I am able to log in and use games services so problem but when I download the game from the play...