B_head
B_head
Existing saves need to be migrated. We have changed the version of json.info to 1.1.26. Oh, I seem to crash with the latest version of Factorio (1.1.41). During development, it...
Fixed. (The bug was related to the solver.) @raiguard Please try again.
I'm not familiar with Rust either😅 In conclusion, I do not have an easy idea. So what I write below is for reference only. First, since there is no specialization...
- Godot version - Godot_v3.4.3-stable_win64 - godot-rust Git revision - All revisions I have worked on so far. - which test caused the segmentation fault (if possible) - At least,...
~~Fixed memory leak of `NativeScript` object.~~ ~~Edit: After updating the Godot version to 3.4.4, the segmentation fault no longer occurs.~~ I think the UB occurred before [here](https://github.com/B-head/godot-rust/blob/1b8e658cb9ddb17c60c176bfcc1c22354d265fef/gdnative-core/src/object/instance.rs#L152). Ah... there's [this](https://github.com/B-head/godot-rust/blob/1b8e658cb9ddb17c60c176bfcc1c22354d265fef/gdnative-core/src/object/raw.rs#L32).
> What do you mean? This is a highly unsafe pointer cast for sure. But is it the line that caused the segfault for you? ~~I don't know, but that...
I made a mistake and did not stack correctly on #8961, so I restored it. The force push just before can be ignored.
> What's the goal of this PR? Is it to make it possible to call the the main schedule and the render schedule separately in the runner? In terms of...
How to work in any folder. 1. Mimic the structure within `./mods` in Factorio's user data directory. 2. Add `"modsPath": "${workspaceFolder}"` to launch configurations.