Avery93

Results 11 comments of Avery93

I'm having the same problem despite turning off nature spawning, turning off all associated structures manually in the #structure tweaks GUI, AND blacklisting the roofed forest biome in the config...

I gave that a shot and I'm still getting mostly vanilla trees in roofed forests, which seems to be the only biome that doesn't play nicely with RC when dynamic...

I actually recently deleted and reset to default all my configs to try and fix an OpenGL error that seemed to have something to do with a configuration conflict, but...

Yep, I'd changed all the weights of nature related gen to 0, and had decoration hacks off. Maybe updating DT will do the trick?

Matched most of your configs, idk how it could even be podzol gen, since that doesnt happen in roofed forests at all. Also updated forge and dynamic trees, to no...

I've removed all the same directories (and a few others, namely some of the mazes) so that \assets\reccomplex\ is all but empty, and it still happens. ![2019-04-26_01 55 38](https://user-images.githubusercontent.com/48781885/56786465-10d41c80-67c7-11e9-8318-11f9a6a068ab.png) Are...

Brilliant! I've also tested and it definitely works. And I've learned another useful thing: I hadn't even realized there was a way to manipulate Forge's load order, which I had...

@botaxalim yeah... that’s literally what’s already been determined in the whole thread above you

That is definitely a config I would be interested in changing, but ultimately that's not the core of what I want. I was saying that I'd like a version that...

If only that were it :'( Despite disabling this config the mod still somehow messes with forest generation, at least in roofed forestes, for some reason: #349