Alex
Alex
@atenpas I tried this, but it wouldn't compile. Perhaps I'm doing something wrong: ``` cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-O3 -march=native -mtune=intel -msse4.2 -mavx2 -mfma -flto -fopenmp -fPIC -Wno-d eprecated -Wenum-compare -Wno-ignored-attributes -std=c++17"...
> Could you try the following flags? > > `set(CMAKE_CXX_FLAGS "-O3 -march=native -mtune=intel -msse4.2 -mavx2 -mfma -flto -fopenmp -fPIC -Wno-d eprecated -Wenum-compare -Wno-ignored-attributes -std=c++17") ` > > This works for...
If I search for the Action msg, I can only find it being referenced in some tutorials: https://github.com/search?q=org%3Aros-planning+SampleGraspPoses&type=code There's no reference to in the MTC repo: https://github.com/ros-planning/moveit_task_constructor/tree/master/msgs/action Perhaps its a...
Finally got the ws to build by replacing the moveit_task_constructor package with the package I found in [some other ws](https://github.com/huangguoqing1111/MAEG5755-Project/trunk/park_moveit/moveit_task_constructor). Download the folder by ``` svn checkout https://github.com/huangguoqing1111/MAEG5755-Project/trunk/park_moveit/moveit_task_constructor ```
To view the repo replace trunk with tree/master: https://github.com/huangguoqing1111/MAEG5755-Project/tree/master/park_moveit/moveit_task_constructor Edit: there is a problem with the repo though. When running the deep grasping demos or the pickplace demo, it causes...
For anyone looking for the same answers: I copied these files from [this repo](https://github.com/huangguoqing1111/MAEG5755-Project/tree/master/park_moveit/moveit_task_constructor) and placed them into the [official repo](https://github.com/ros-planning/moveit_task_constructor). - `SampleGraspPoses.action` (msgs/action) - `deep_grasp_pose.h` (core/include/moveit/task_constructor/stages) - `action_base.h`(core/include/moveit/task_constructor/stages) Then...
doing an upgrade on? Could you explain please? :)
I was able to put it together because of other people's work they share for free, so no problem at all! Wrt 2020, I haven't tried it and atm I...
Hmm I do not know. I'm no longer working on this but I do see a lot of people using the shader, so if you manage to figure out bugfixes/other...
I did, but not with this shader. It probably means the right eye texture is not getting the coordinates right of the right eye camera. Maybe there's a naming mismatch,...