AterAnimAvis

Results 20 comments of AterAnimAvis

@xbony2 It would be interesting to see if running with `-Djava.awt.headless=true` would mitigate/fix this for you. Actually looking through deobf'd, it looks like Mojang are programatically setting this already in...

It's the NeoForge (previously Forge) Discord Server, https://discord.neoforged.net

Just a note that it won't work for ForgeGradle (3-6, FG2 and below iirc change the group) and NeoGradle 6. NeoGradle 7 will work just fine with it since we...

See [AterAnimAvis/MCUnit](https://github.com/AterAnimAvis/MCUnit) for rough design

Current Bounding Box is just the entities AABB + .5f ![Current Rendering State Cave Spider](https://user-images.githubusercontent.com/8502446/81552292-2b9a1480-937b-11ea-9f7a-6c41ee553dd1.png) ![Current Rendering State Zombie](https://user-images.githubusercontent.com/8502446/81552296-2ccb4180-937b-11ea-8cc7-3b3b5e97f079.png)

Blue Bounding Box is a unit cube centered on (0, 0, 0) Red Bounding Box is declared Entity Render Box Fixed an issue with centering not taking into account none...

Done in Local for `Bulk` Renders only. Need to do the same for Animated and cleanup.

Still need to do this for `Animated` Renderers.

Related to #19. Later today I’ll check the Slider and see if I can make it more precise (Maybe change it to text field?) Note to self in Unascribed Blockrenderer...

Allowed arrows / wasd to more finely tune the render size (If the slider was last selected), Added a *wiki size* button that sets the render size to 300x300. The...