AshyraStudio
AshyraStudio
> Maybe you will need to play with the physic settings and treat is as a "bullet" for the fast speed objects. Bullet is good for object "passing through" not...
The problem is from the core of the engine. It's to much "framerate dependant" to draw collision for event triggering. while object can go faster than 1 pixel per frame,...
> As a reminder, any bug report needs to have the below following details in the opening post. You'll also want to include an example project with your events showing...
(Problem is OBVIOUSLY the engine did made the ball bounce. That mean it only ignore it should trigger event colliding
> As Silver-Streak said, please put those details like they are in your initial post and add/edit all details that are mentioned in it. For example, the section "Other details"...
> Thanks for all the information. It's normal that you don't get back as fast as you expect because if it's been a month for you, this post was created...