Armegalo
Armegalo
While PAUSE and PLAY are great, GOTOANDPLAY, GOTOANDSTOP would be super nice. Similarly, the ability to run a callback function from a particular frame within the tween, not just the...
Found that interactive objects are still interacting (and causing bugs as they do so) when removed from stage. Tried with `makeInteractive` and `makeDraggable` Additionally `makeUndraggable` seems to prevent the sprite...
it might be me, but it looks like Tink doesn't adjust for buttons in nested containers with different scales/positions/pivots. I have a play button within a scaled container that is...