Arkensor
Arkensor
I propose a small utility class to turn something like this ``` SCR_CampaignArmoryStorageManagerComponent storageManager = SCR_CampaignArmoryStorageManagerComponent.Cast(storageComponent.GetOwner().FindComponent(SCR_CampaignArmoryStorageManagerComponent)); ``` into ``` auto storageManager = EL_ComponentFinder.Find(storageComponent.GetOwner()); ``` It potentially saves 2 out of...
Fix tomato, water bottle, mining bars, and ores not inheriting from item_base Fix plum origin Fix applejuice prefab name Fix items overriding defaults with default values in prefabs Remove rigid...
The database and persistence framework lays the foundation for all other gameplay systems in this framework so they can save and load data for individual players as well as across...
### What happened? These prefabs: - Prefabs\Items\Drinks\WaterBottle.et - Prefabs\Items\Food\Tomato.et - Prefabs\Resources\Mining\* (all of them) should all inherit from `Item_Base.et` so their own prefab data only adds additional information/changes instead of...
Player HUD
**Summarize your proposal** Having an on-screen HUD for basic information like health, stamina, hunger, thirst, and maybe cash you carry. **Describe the solution you'd like** Put little indicator icons in...
**Summarize your proposal** The ability to store vehicles in a virtual garage. **Describe the solution you'd like** You can drive the vehicle to a designated area that has visual indicators...
Find a spot in the documentation or elsewhere on the repository to advise server owners how to correctly give credits according to MIT for when they create mods based on...
**Summarize your proposal** Vehicle ownership has two aspects. Having the key (physical item) to unlock and drive the car as well as its registration. **Describe the solution you'd like** Locking...
**Summarize your proposal** Add consumable items to eat and drink to restore different character stats (health, stamina, hunger, thirst) **Describe the solution you'd like** Items for each stat need to...