Arie Leo
Arie Leo
The particle shader seems broken in 2017, the cloud volume are rendered fine with the upsample but the particle are broken. 
when Vertex painter are active the object selection outline in scene view are gone, and i cannot bring it back. is there any workaround for this? for unity 5.6+ might...
I'm wondering, with raycast wheel physics what is the best way to implement parking break to prevent the vehicle sliding?
Any chance to have a blending feature between lighting scenario, not full switch but controllable crossfade between 2 scenario?
Out of curiousity, is there a plan to create an executable build version of mixture to be used as a procedural texture creator, so we don't have to use it...
Is it possible to Copy Color buffer from different camera to be used for RenderTexture? using RenderFromCamera seems glitchy or is this a bug?
it seems this tools not supported on HDRP projects, any chance to support HDRP Projects?
Is there a way to get console status if it's opened or closed? i would like to disable player control when console are active
Hi Keijiro, First of all this is really awesome works man. and yeah i know that this version are prototype and you will improve it again in the future, so...
Any chance to get the Texture Type Setting be unlocked? i notice it locked to default, i would like to create a 3d atlas of normal maps