Apollo144

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@hgy29 sure! That's how these calls look like in SpineLua runtime: ``` local char=loadSkeleton("character.atlas", "character.json", xPos, yPos, scale, "animation_name") char.skeleton:setSkin("skin_name") char.skeleton:setAttachment("slot_name","attached_image_name") --I didn't find how animation speed is changed, probably...

P. S. yep, I've checked 'timeScale=1' param, we can change animation speed with it "loadSkeleton" function from original Corona example with Event callbacks and TimeScale*2: ``` function loadSkeleton(atlasFile, jsonFile, x,...

> thanks, I will add more methods based on that. It seems like spine runtime doesn't have getters, only setters, so I will only implement setXXX calls. Anyway it is...

> docs for upcoming version: https://wiki.giderosmobile.com/index.php/Spine Awesome!! p. s. btw there's one tiny issue: when error occurs in 'SpineC' plugin, player silently crashes without printing anything to console. For example...

I've tested modified 'easing.lua' with different combinations, looked ok to me, no bugs.

Thanks a lot! Solved it!