Antoine Charton

Results 13 comments of Antoine Charton

@eggeuk @TheBricktop any idea of what you would like to be exposed?

Awsome!! I created a [project](https://github.com/ConstellationLanguage/Roll-a-ball) and setted it up. Let me know if you need some help. Also if you need are stuck because you need a feature I will...

Yes, I'm very close to have it, but it's in deed very difficult. There is a lot of possible issues it can cause.

In a short term perspective I will mostly focus on having a stable and reliable project (basically a good beta). But in mid/long term I don't see why not. If...

First step for this feature. Now you can export a constellation as a .const file with the current version of the editor and load it in your game at run-time....

Hey, Thanks for reporting it. It's in deed an issue with SIMD that's disabled in Unity. I don't have a magical solution for this right now but I have a...

I haven't tested Havok so I can only tell you for Bepu. Bepu uses System.Numerics.Vectors which is a cool .NET feature that allows writing hardware accelerated code in C#. Right...

It would be possible but it would involve rewriting every part that involves SIMD inside Bepu. This repo is about taking Bepu code and making a wrapper for Unity not...

Hello! I will check if it doable this week-end. I think there is something in bepu for mesh colliders. If that's the case it's just about making a component. For...

Ok will try this week-end. Anything you did in particular for the build that's not on the instructions?