Denis Rodionov
Denis Rodionov
Hello It's strange that this screenshot remains, since I edited my comment :) Yes I used it. However, when I started looking into this problem, I discovered that these calls...
You can reproduce it by this code ``` private val testAppScope = MainScope() fun destroyARCore() { testAppScope.launch(Dispatchers.IO) { // destroy should be called off the main thread since it hangs...
> I wouldn't call session.pause() or session.resume() I believe the lifecycle takes care of those for us. You are right. As I said I had removed it. Thk you! Yes...
Sure Previously I used 2.0.3 version and it was working well To confirm it, I added a flag so that there is no double call And now there is no...
@sameerjj I have created [PR](https://github.com/SceneView/sceneview-android/pull/438). You can check it. Thk you for conversation
@kmayoral Hi there! Pls look at my comment in your PR